Hi!
/lauras-website-1090/images/laura-logo-e901d.png)
Hi!
In my spare time I love to draw digital illustrations about characters that I call Pretty Potatoes. This series is all about the delights and challenges of love, friendship, family and relationships.
One of my greatest passion has always been 3D modeling and rendering. Even though I have stepped away from individual contributor work, my previous experience at one of the most famous luxury fashion brand, Gucci, as a Window Display Designer and 3D concept artist, gave me all the tools to direct the work of 2D and 3D artists/animator alike. Here is a throwback to some 3D compositions that I fully concepted, modeled, textured, lit and rendered.
Iʼm a kind, determined, versatile and systematic problem solver with 15+ years of experience in games, fashion and advertising, who loves to build, lead and support teams of top-tier artists and animators. I have a deep passion for 2D and 3D art, character design and in-game customization. In my spare time, youʼll find me sailing on the Hudson River, singing at jam sessions, or baking my favorite lasagna verde.
[email protected]
For the first 3 years at Dots, I was the only animator on the team. I animated every mechanic, feature, and saga map in Two Dots, establishing and maintaining the minimalistic animation style of the game. These are a mix of examples that I either animated myself or supervised.
Based in NYC
/lauras-website-1090/images/Screenshot_2025-10-07_at_5.11.06PM.png)
/lauras-website-1090/images/Screenshot_2025-10-07_at_5.10.27PM.png)
/lauras-website-1090/images/Screenshot_2025-10-07_at_5.10.50PM.png)
/lauras-website-1090/images/243_FronotlineFoods.jpg)
/lauras-website-1090/images/giphy.gif)
/lauras-website-1090/images/map1.gif)
/lauras-website-1090/images/arcade.gif)
/lauras-website-1090/images/SH-1.gif)
/lauras-website-1090/images/SH2.gif)
/lauras-website-1090/images/SH3.gif)
For Twilight Towers, I led the full visual reboot of Fortis's first published title, redefining its art and UI direction to align with both creative ambition and performance goals. I managed a hybrid team of 6–7 internal and 10–15 external artists, overseeing the delivery of more than 200 game assets—including grid elements, environments, characters, and VFX—within an accelerated timeline.I established a clear visual identity and scalable pipeline, particularly for key collectible systems like dragons and enemies, ensuring consistent quality while staying months ahead of production needs. I also partnered closely with marketing and product teams to align art with CPI targets, led company-wide AI art adoption initiatives, and built a culture of trust and ownership across the art team.
/lauras-website-1090/images/Screenshot_2025-10-08_at_2.09.49AM.png)


/lauras-website-1090/images/top-j396e.png)
/lauras-website-1090/images/giphy.gif)
Preview Resume