Hi!
Hi!
In my spare time I love to draw digital illustrations about characters that I call Pretty Potatoes. This series is all about the delights and challenges of love, friendship, family and relationships.
One of my greatest passion has always been 3D modeling and rendering. Even though I have been working mostly on 2D art and animation direction at Two Dots for the past six years, my previous experience at one of the most famous luxury fashion brand, Gucci, as a Window Display Designer and 3D concept artist, gave me all the tools I needed to keep working on freelance projects as 3D artist and animator. Recently I've especially loved to cater to the rnb and hip hop community of musicians in NYC for the creation of 3D static or animated NFTs, but I am excited about almost anything involving a three-dimensional space.
This is a series of illustrations I art directed - or designed myself in some cases - for Two Dots, a 2D popular mobile game. Finding the right artist for the job is just the first step. I then create detailed briefs and sketches, give guidance and feedback from start to finish, striving for the best result in terms of layout, colors, and consistency with the rest of the game. Being in charge of the artistic style of the game, I love exploring new styles and collaborating with talented artists such as Dave Hill, Aldo Crusher, Owen Davey, Dan Woodger, Mauro Martins and Riko Enamoto (and many others) to bring my ideas for maps, characters and compositions to life.
I’m a kind, determined, versatile and systematic problem-solver who loves to build, lead and support teams of top-tier artists and animators. I have a deep passion for crafting 3D art, love everything design and I’m an avid rpg player. In my spare time, you’ll find me building NFTs, singing at jazz jam sessions all around New York City, or baking my nonna’s original lasagna verde.
...Did I mention I’m from Italy?
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During the past six years I've been in charge of animating almost every mechanic, feature, and saga map in Two Dots, establishing and maintaining the minimalistic animation style of the game. Here are a few examples. I particularly enjoy creating simple animations that convey personality to characters, objects and scenes.
Based in NYC